Meddyg Dawnus

Temple of Elemental Evil (Rhun)

Description:

ENWorld Links: IC OOC RG Info

ENWorld IC Post Color: Sky Blue

  Name: Meddyg Dawnus         Age: 25
 Class: Cleric             Height: 6'4" 
  Race: Human (Suloise)    Weight: 175 lbs
  Size: Medium               Hair: White-Blond
Gender: Male                 Eyes: Sky Blue
 Align: Alignment            Skin: Milky White
 Deity: Phaulkon


Str: 10 +0 (02 p)     Level: 04             XP: 8350
Dex: 12 +1 (04 p)       BAB: +3             HP: 31
Con: 14 +2 (06 p)   Grapple: +3        Dmg Red: 0/anything
Int: 10 +0 (02 p)     Speed: 30'     Spell Res: None
Wis: 18 +4 (13 p)      Init: +1     Spell Save: 14 + SL
Cha: 16 +3 (10 p)       ACP: -0            ASF: NA


    AC:     Total  Base  Armor  Shld   Dex  Size   Def   Nat  Dodge  Misc
              16    10    +4     +1    +1    +0    +0    +0    +0     +0

                  Touch AC: 11              Flatfooted AC: 15


Saving Throw   Total  Base   Mod  Misc   Special
Fort:            06     4     +2          
Ref:             02     1     +1          
Will:            08     4     +4          


Weapon                  Attack   Damage         Critical     Special
Darkwood Longbow          +9        1d8            20/x3     
Darkwood Shortspear       +4        1d6            20/x2     
Darkwood Shortspear (T)   +8        1d6            20/x2     


Languages: Common


Racial Traits:
    * 1 Extra Feat at 1st Level
    * 4 Extra Skill Points at 1st Level, 1/Level after 1st
    * Languages: Common


Class Abilities:
    * Weapon/Armor Proficiency: All Simple Weapons, All Armor/Shields
    * Turn/Rebuke Undead
    * Spell Casting
    * Domains:
      * Sky: Fly (as Spell) 1 Rnd/Lvl/Day (needn't be consecutive)
             Spot is a Class Skill
             Range Penalties are Halved (-1/Increment)
      * War: Weapon Focus w/ Deity's Favored Weapon (Longbow)


Feats:
    * (Human Bonus)  Rapid Metabolism
                      Heal Natural + Double CON Bonus/Day (No Rest)
                      Heal Double Natural + Dbl CON Bonus/Day
                        w/ Heal Check by Other (No Rest)
    * (Domain Bonus) Weapon Focus: Longbow
                      +1 TH w/ Longbow
    * (1st Level)    Zen Archery
                      Use WIS Modifier TH w/ Ranged Attacks
    * (3rd Level)    Healer's Touch
                      Healing Spells Maximized when used on Others


Skill Points: 21 (02 + INT Mod/Lvl (x4 @ 1st); 07 Pt Human Bonus)

Skills                Total   Rank  Ability  ACP   Misc
Appraise                0      0       0      0    
Balance                 1      0       1      0    
Bluff                   3      0       3      0    
Climb                   0      0       0      0    
Concentration           7      5       2      0    
Craft (Bowyer/Fletcher) 3      3       0      0    
Decipher Script                0       0      0    
Diplomacy               3      0       3      0    
Disable Device                 0       0      0    
Disguise                3      0       3      0    
Escape Artist           1      0       1      0    
Forgery                 0      0       0      0    
Gather Information      3      0       3      0    
Handle Animal                  0       3      0    
Heal                    9      5       4      0    
Hide                    1      0       1      0    
Intimidate              3      0       3      0    
Jump                    0      0       0      0    
Knowledge (Arcana)             0       0      0    
Knowledge (Dngnrng)            0       0      0    
Knowledge (Engnrng)            0       0      0    
Knowledge (Geography)          0       0      0    
Knowledge (History)            0       0      0    
Knowledge (Local)              0       0      0    
Knowledge (Nature)             0       0      0    
Knowledge (Nobility)           0       0      0    
Knowledge (Planes)             0       0      0    
Knowledge (Religion)    3      3       0      0    
Listen                  4      0       4      0    
Move Silently           1      0       1      0    
Open Lock                      0       1      0    
Perform (       )       0      0       3      0    
Profession                     0       4      0    
Ride                    1      0       1      0    
Search                  0      0       0      0    
Sense Motive            4      0       4      0    
Slight of Hand                 0       1      0    
Speak Language                 0       0      0    
Spellcraft                     0       0      0    
Spot                    9      5       4      0    
Survival                4      0       4      0    
Swim                    0      0       0      0    
Tumble                  0      0       1      0    
Use Magic Device               0       3      0    
Use Rope                1      0       1      0    

     * Situational Bonus not included in Total


Money
PP: 00     GP: 25    SP: 05     CP: 00


Equipment                      Cost     Weight
Explorer's Outfit                       
Holy Symbol (Silver)            25 gp   01  lb
Mithril Shirt                 1100 gp   10  lb
Mithril Buckler               1015 gp   02½ lb
Darkwood Composite Longbow     430 gp   01½ lb
Darkwood Shortspear (2)        662 gp   03  lb
Heward's Handy Haversack      2000 gp   05  lb
  Bedroll                       01 sp   00  lb
  Winter Blanket                05 sp   00  lb
  Rope (50', Silk)              10 gp   00  lb
  Grappling Hook                01 gp   00  lb
  Trail Rations (10 Days)       05 gp   00  lb
  Waterskin (Full)              01 gp   00  lb
  Flint & Steel                 01 gp   00  lb
  Healer's Kit (10)             50 gp   00  lb
  Artisan's Tools (B/F, MW)     55 gp   00  lb
  Arrows (40)                   02 gp   00  lb
  Holy Water (3)                75 gp   00  lb
  Alchemist's Fire (3)          60 gp   00  lb
  Potion (CLW: 6)              300 gp   00  lb
  Potion (CMW: 2)              600 gp   00  lb


                         Total Weight:  23  lb

            Light  Medium   Heavy    
Max Weight: 0-33   34-66    67-100

~~~~~

[sblock=Stat Block][code]
   HP: 31/31       AC: 16   AC(T): 11  AC(FF): 15   Init: +01
  BAB: 03     Grapple:+03     ACP: 00     ASF: 00   Spot: +09

Weapon                  Attack   Damage         Critical     Special
Darkwood Longbow          +9        1d8            20/x3     
Darkwood Shortspear       +4        1d6            20/x2     
Darkwood Shortspear (T)   +8        1d6            20/x2     


Domain Powers:
    * Fly (4/4 Rnds/Day)

Prayers Available:
    * Orisons                * 1st Level
      * Guidance               * Raptor's Sight (D)
      * Guidance               * Bless
      * Purify Food & Drink    * Divine Favor
      * Resistance             * Magic Weapon
      * Resistance             * Shield of Faith

    * 2nd Level
      * Spiritual Weapon (D)
      * Aid
      * Bull's Strength
      * Restoration, Lesser
[/code][/sblock]
Bio:

Background
Meddyg is a Suel; he hails from the lands of the Frost Barbarians, cold and mountainous in the extreme northeast. He was scrawny and short of stature from his infancy, and for months after his birth his parents were uncertain if he would live. But live he did, and eventually his height actually became almost respectable. However, he remained scrawny and was never able to effectively wield the massive weapons favored by his people. Perhaps in compensation, he trained incessantly with the longbow and became a marksman without peer amongst his agelings in the clan.

Perhaps it was his birdlike frame, or perhaps his fascination with the longbow that led him to identify so strongly with the God Phaulkon. Regardless, when he came of age he chose to enter the temple, in service to the God of the Skies.

When he achieved his priesthood, Meddyg took to the road. He spent his days follow the tenets of Phaulkon, wandering where the sky-god led, and aiding those less able in defense of their homesteads. Much of his time and energy were also spent healing the victims of attacks once that defense was completed.

His wanderings gradually took him farther and farther afield until one day he realized he’d not seen his clan for months, and that he was many hundreds of miles south and west of his homeland. He’d been in a small village in the kingdom of Furyondy for weeks, teaching the citizens archery and helping them defend their village from a nearby band of outlaws – orcs and human thugs primarily.

The rulership of Furyondy heard of his aid and sent for him once the village was safe. They asked him to help them further – there was a small village to the southwest where some strange things had been happening. A party was already investigating, but their belief was that more help was needed. They sent him south to help in the investigation of the happenings in Hommlet.

Appearance/Personality
Meddyg is tall and very thin, and moves deliberately – others often say that he reminds them of a crane or heron. His coloring is typical of his people: milky white skin and white-blond hair, with sky blue eyes.

His travels have taught him the value of cooperation and getting along, and so he is friendly and open. His good nature and willingness to help have won him many friends in his travels.

Meddyg Dawnus

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